ContinuousFlameBulletType

9/3/2025, 8:56:50 AM

ContinuousFlameBulletType

Built-in constants:

placeholder spaceLiquid damageLightning damageLightningGround damageLightningAir fireball

ContinuousFlameBulletType

extends ContinuousBulletType

field

type

default

notes

lightStroke

float

40.0

width

float

3.7

oscScl

float

1.2

oscMag

float

0.02

divisions

int

25

drawFlare

boolean

true

flareColor

Color

e189f5ff

flareWidth

float

3.0

flareInnerScl

float

0.5

flareLength

float

40.0

flareInnerLenScl

float

0.5

flareLayer

float

99.9999

flareRotSpeed

float

1.2

rotateFlare

boolean

false

lengthInterp

Interp

slope

lengthWidthPans

float[]

[1.12, 1.3, 0.32, 1.0, 1.0, 0.3, 0.8, 0.9, 0.2, 0.5, 0.8, 0.15, 0.25, 0.7, 0.1]

Lengths, widths, ellipse panning, and offsets, all as fractions of the base width and length. Stored as an 'interleaved' array of values: LWPO1 LWPO2 LWPO3...

colors

Color[]

[eb7abe8c, e189f5b2, 907ef7cc, 91a4ffff, ffffffff]