Note: Deprecated content classes are not listed here, and their use is heavily discouraged. Transition to non-deprecated equivalents as quickly as possible.
View the list of all deprecated classes and methods in the Mindustry Javadoc.
All JSON examples are automatically taken from Exotic Mod by BlueWolf3682. These should only be used as a reference for fields - do not directly copy-paste them into your mod, they will not work!
A flag used by the game to change a few special-case things. It may be one of the following strings:
hidden
shown
debugOnly
editorOnly
coreZoneOnly
worldProcessorOnly
sandboxOnly
campaignOnly
legacyLaunchPadOnly
notLegacyLaunchPadOnly
lightingOnly
ammoOnly
fogOnly
Groups for blocks to build on top of each other:
none
walls
projectors
turrets
transportation
power
liquids
drills
units
logic
payloads
heat
A
As a string:
copper/5As an object:
item: copper
amount: 5field | type | notes |
|---|---|---|
item | string | The name of an Item. |
amount | int | The amount of said item. |
A LiquidStack can be a string or an object. It's used to describe the type and amount of liquid to a machine.
As a string:
water/0.5As an object:
liquid: water
amount: 0.5field | type | notes |
|---|---|---|
liquid | string | The name of a Liquid. |
amount | float | The amount of said liquid. |
Categories for building menu:
turret Offensive turrets;
production Blocks that produce raw resources, such as drills;
distribution Blocks that move items around;
liquid Blocks that move liquids around;
power Blocks that generate or transport power;
defense Walls and other defensive structures;
crafting Blocks that craft things;
units Blocks that create units;
logic Blocks that are related to logic operations;
effect Things for storage or passive effects.
Color is a hexadecimal string, <rr><gg><bb> for example:
ff0000 is red,
00ff00 is green,
0000ff is blue,
ffff00 is yellow,
00ffff is cyan,
etc.
Flags used by for cache render:
normal normal layer;
walls walls layer;
water water layer, adding tile water shaders, and giving wave reflections;
tar tar layer, adding tar shaders, making it darker and giving it some bubble reflections;
A higher ordinal means a higher priority. Higher priority blocks will always get targeted over those of lower priority, regardless of distance.
base
turret