ContinuousBulletType

9/3/2025, 8:56:28 AM

ContinuousBulletType

Built-in constants:

placeholder spaceLiquid damageLightning damageLightningGround damageLightningAir fireball

ContinuousBulletType

extends BulletType

Basic continuous (line) bullet type that does not draw itself. Essentially abstract.

field

type

default

notes

length

float

220.0

shake

float

0.0

damageInterval

float

5.0

largeHit

boolean

false

continuous

boolean

true

timescaleDamage

boolean

false

If a building fired this, whether to multiply damage by its timescale.